I've got a lot of interests and I do mean a LOT but I've found over the last two years that my passion for most subjects has dwindled and have often found myself writing half arsed or half finished articals on a topic. At one moment I'll find a subject, say learning to juggle, completely engrossing and at the next an utter bore-fest by comparison to chess-boxing [it exists. Look it up. No. Really!] This might only be because I destroyed my brain with drugs and have the attention span the size oh look, a squirrel.
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Look At hs Little Hands! Hehehehe! |
With a promotional site named www.preparetodie.com you would be forgiven for mistaking it for a re-directory to the Dignitas website, yet this name is completely adiquate for what lies in this game. Death, and lots of it.
Dark Souls is the spiritual sucessor to last years underground phenominon PS3 exclusive Demon's Souls, which is in turn a spiritual succssor to the popular [in Japan] King's Field series which is a spiritual successor to Dungeons and Dragon's with is a spiritual successor to Tolken which is . . . - you get the idea. It's european, lets just leave it at that.
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World Map According To Literature Students |
So, a european style fantasy action/adventure/roleplay game set in a european style fantasy world? Wow. Original, inspiring stuff. Yeah. *Yawn* And inadvertedly a competitor to this years long awaited mega blockbuster [probably multi-award winning before it's release date] game Skyrim?
BUT taken from an asian prospective lends very well to giving some thing fresh to audiences the world over. As a gamer who enjoys playing this particular genre of game, the dungeon crawler, and of european decent the castles and monsters theme is pretty well worn and everyday and everywhere in my culture. We are shitting castles over here!
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A Single, Work Class Mother On Benfits Buys Her First Council Owned Home. |
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We've Got So Many Castles They Get In The Way! |
The first thing the game gives you is also, to my mind, it's most noticable and decerning trait. A true and strong sense of atmosphere and emotional depth. As the game opens with the customary video introducing you to the history of the world you're about to inhabit a slow yet prevailing sense of doom forms like dark clouds on the horison of your mind. As the narrator informs you that when 'the fire' came the world was split into duality - warmth and cold, light and dark, life and death you cannot help but realise that the very thing that gave life to us is the very thing that gives birth to what will kill us in perfect duality. But then, it is revealed, that the fire that gave us life is fading - and now that the dualty has been made, if the fire dies, when the fire dies, there will remain only and forever dark. Thus the first step into a world of true, utter dispair begins and it's prevailance is never ending. Issolation is your only companion. Death is only a temporary escape. You are not a hero and no hero will come to save you because you are alone.
Hopelessness is the spice that gives this game such flavour.
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And This Is You ALL The Time. |
Also the characterisation of every enemy in the game is unique and yet defined. This means that when an enemy moves they move with precision and you, as the player, must know this move and react accordingly or face losing not just you life but the very souls, the games currency, you've been scraping off bloodied corpses very step of the way. It is a game of knowledge, stratagy, exploration and patience. The chances of your survival come down 100% to the actions you take in and out of battle and it feels, to play, completely natural.
Oh, and when you do start the game it doesn't hold your hand and walk you through it. It's do or die from the word go. There is a few directions for game play apart from a few messages scrawled on the floor of the starting area and after that there is nothing at all. Not even a map to tell you where to go next. No baby steps here. No lives or checkpoint system. You die, you lose your souls and your humanity* you scrape what remains of your body back up and get on with prolonging the inevitable again. And STOP CRYING God damn you! It envokes exploration to proceed and rewards you for your bravery and compitence. And the sense of reward is very, very grand indeed.
The whole game feels like a masocists wet dream.
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SQUIRREL!!! |
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If God Wont Punish You For Your Sins, Dark Souls Will. Again. Again. And Again . . . |
Boy, that was one holiday I'd rather forget.
Visually speaking the game is fantastic. I'm running it on my PS3 on a tv with only 500fps capability [soon to be rectified] and I'm still bloody impressed. The biggest aid here is the animation work. For example, when I run with my character [a barbarian described by my partner as "rhino wearing a train"] I actually feel slow, sluggish and carrying a momumental amount of force behind every step I take - and all I'm doing is holding the control pad. There is a part in the game where you get kidnapped by a giant crow [as seen between 0.22 to 0.24 - see below for details] and whisked away against your will into the wider world. I can happily watch that bird soar on down and grasp me in its alions many, many more times before I get bored of it. My partner is undertaking a video game design Masters degree recently and even he, captain perfectonist, is impressed.
The modelling is clean and realistic - a major problem with gaming over the last 10 years has been that as our reach of bigger, better, shinier graphics has taken hold we have slipped deeper into the 'Uncanny Valley'**
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Great! Now Stick A Bag Over Your Head, Your Plastic Face Is Freaking Me Out. Also Get Me Some Sun Glasses - Your Glowing Skin Is Burning Out My Retinas! OH GOD, MY SWEET SWEET RETINAS!!! |
http://youtu.be/93LFz_j5fQA
or
http://www.youtube.com/watch?v=93LFz_j5fQA&feature=youtu.be
* [humanity and souls being the two systems of capitol in the game that can be exchanged for a variety of different benefits]
** The Extra Credits guys explore the uncanny valley effect - http://penny-arcade.com/patv/episode/the-uncanny-valley
Yeah… I will get to this hahaha I will!
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